Hide and Shriek Wiki
(Created page with "These are the '''Rules and Tips''' for Hide and Shriek. ==Rules== Every ''Halloween'' 2 students, one from Innsmouth Academy and one from Little Springs High, compete. [...")
 
 
(3 intermediate revisions by one other user not shown)
Line 13: Line 13:
   
 
Every match lasts 10 minutes. There are two ways to win a match:
 
Every match lasts 10 minutes. There are two ways to win a match:
*By achieving a higher score than your opponent before the 10 minutes mark. Points are mostly gained by finding [[magic orbs]] and placing them in your own altar. Collecting [[runes]] and successfully using [[spells]] also grants points.
+
*By achieving a higher score than your opponent before the 10 minutes mark. Points are mostly gained by finding magic orbs and placing them in your own altar. Collecting [[runes]] and successfully using [[spells]] also grants points.
   
 
[[File:Basics HighScoreWin.png|link=]]
 
[[File:Basics HighScoreWin.png|link=]]
Line 31: Line 31:
 
# Know what [[Mort]]'s different faces mean.<br>[[File:Tips ShriekMeter.png|900px|link=]]
 
# Know what [[Mort]]'s different faces mean.<br>[[File:Tips ShriekMeter.png|900px|link=]]
 
# Your orb will point to your altar after a while.<br>[[File:Tips Orb.png|700px|link=]]
 
# Your orb will point to your altar after a while.<br>[[File:Tips Orb.png|700px|link=]]
# Different runes are available in each game, dont' be afraid to experiment with new combinations.<br>[[File:Tips Runes.png|700px|link=]]
+
# Different runes are available in each game, don't be afraid to experiment with new combinations.<br>[[File:Tips Runes.png|700px|link=]]
 
# Each spell has specific targets they can be used on.
 
# Each spell has specific targets they can be used on.
##[[File:SpellTarget InteractiveObjects.png|40px|link=]] '''Interactive Objects:''' These spells attach a trap to things like doors, drawers and cupboards.
+
##[[File:SpellTarget InteractiveObjects.png|40px|link=]] '''Interactables:''' These spells attach a trap to objects like doors, drawers and cupboards.
 
##[[File:SpellTarget Floor.png|40px|link=]] '''Floor:''' These spells create a trap on the floor near the caster. Players can trigger their own traps.
 
##[[File:SpellTarget Floor.png|40px|link=]] '''Floor:''' These spells create a trap on the floor near the caster. Players can trigger their own traps.
 
##[[File:SpellTarget Self.png|40px|link=]] '''Self:''' These spells instantly affect the caster with positive effects.
 
##[[File:SpellTarget Self.png|40px|link=]] '''Self:''' These spells instantly affect the caster with positive effects.
Line 43: Line 43:
 
# Look around! Traps usually leave a faint magic residue! <br>[[File:Tips Residue.png|300px|link=]]
 
# Look around! Traps usually leave a faint magic residue! <br>[[File:Tips Residue.png|300px|link=]]
   
[[Category:Hide and Shriek Wiki]]
+
[[Category:{{Gamename}}]]
   
 
__FORCETOC__
 
__FORCETOC__

Latest revision as of 18:21, 16 August 2019

These are the Rules and Tips for Hide and Shriek.

Contents

Rules[]

Every Halloween 2 students, one from Innsmouth Academy and one from Little Springs High, compete.

Basics Students.png


At midnight they turn themselves invisible.

Basics Invisible.png


Every match lasts 10 minutes. There are two ways to win a match:

  • By achieving a higher score than your opponent before the 10 minutes mark. Points are mostly gained by finding magic orbs and placing them in your own altar. Collecting runes and successfully using spells also grants points.

Basics HighScoreWin.png


  • By scaring your opponent 3 times in a row. This will cause an instant victory regardless of how many points each player had.

Basics JumpScareWin.png


There are many runes hidden around the school. Runes are used to cast spells. Fuse runes for unique effects!

Basics RunesSpells.png

Tips[]

  1. Look inside cupboards, drawers and cabinets for runes and orbs.
    Tips Look.png
  2. Know what Mort's different faces mean.
    Tips ShriekMeter.png
  3. Your orb will point to your altar after a while.
    Tips Orb.png
  4. Different runes are available in each game, don't be afraid to experiment with new combinations.
    Tips Runes.png
  5. Each spell has specific targets they can be used on.
    1. SpellTarget InteractiveObjects.png Interactables: These spells attach a trap to objects like doors, drawers and cupboards.
    2. SpellTarget Floor.png Floor: These spells create a trap on the floor near the caster. Players can trigger their own traps.
    3. SpellTarget Self.png Self: These spells instantly affect the caster with positive effects.
    4. SpellTarget Curse.png Curse: These spells instantly affect the caster's opponent, no matter where they are.
    5. SpellTarget Aim.png Aim: These are skillshot spells that are fired directly in front of the caster.
  6. There are many masks, frames, voices, animations and decorations to be earned to customize your shriek.
    Tips Cosmetics.png
  7. Be quiet! Your opponent can hear you!
    Tips Noise.png
  8. Do combos with your traps and spells to secure a shriek!
    Tips Combo.png
  9. Look around! Traps usually leave a faint magic residue!
    Tips Residue.png